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Social Co-Ed Ultimate Frisbee Opens Nov 7 ’12 Opens Soon Ultimate Frisbee · Co-Ed Social
8 vs. 8
- Team Fees
- Early Bird $54.99 per player ($659.88 minimum) +$2.50 Processing Fee
- Regular $65.99 per player ($791.88 minimum) +$2.50 Processing Fee
- Free Agent Fees
- Early Bird $54.99 +$2.50 Processing Fee
- Regular $84.99 +$2.50 Processing Fee
PLAYERS
8 players on the field per team.
Teams must have at least 2 males and 2 females on the field at all times.
Substitutions can be made on touchdown
DURATION OF GAMES
Games will consist of two, 24-minute halves.
There is no overtime if the end of regulation ends in a tie
Each game will have a 5 minute halftime
Games can end in a tie except for Finals, when a 5 minute overtime will
commence if regulation has ended in a tie. If overtime ends and the game is still tied,
a 3 disc throwoff will determine the winner. 1 player will throw for distance.
Referees may increase or decrease game length and half-length at their own
discretion.
HOW TO PLAY
The team winning the coin toss elects to receive or kick off.(“pull”). The thrower
pulling, must release the disc in his end zone, and his teammates cannot move
up field until he has released the disc. If the disc is thrown out of the back of the
end zone, play starts at the receiving team’s 20 yard line. They may also catch
the disc in their end zone, and go down on one knee. This is a touchback and
play starts at the 20 yard line.
Any catch by the receiving team in front of their end zone is live, and play starts
from there. If the disc lands on the ground or is dropped by the receiving team on
the kick-off, it is ruled dead. Play starts at the point of the drop of the Frisbee on
the ground. This is the only time where a dropped Frisbee does not result in a
turnover.
The team in possession now starts the play. The disc must be passed or thrown
to a teammate who must catch it. A player cannot advance more than three steps
while holding the disc. A defensive player must give the offensive player an arm’s
length of space to throw the Frisbee. Contact is not allowed!
If a throw is intercepted, the defensive team assumes possession and switches
to offense. If the disc is thrown and hits the ground, this also results in a change
of possession.
The offensive player who possesses the disc must establish a pivot foot like
basketball. This foot cannot leave the ground once established. A player
switching pivot foots will be called for a traveling violation resulting in a change of
possession.
A team scores when they catch the disc into their opponent's end zone. . The
disc may not be caught outside of the boundary lines of the end zone. A
"touchdown" or "score" counts as one point. Having one foot in bounds when
catching is not out of bounds.
A player may dive, taking off with both feet inbounds, and tip or flick a disc
thrown out of bounds, back in bounds to a teammate, as long as their feet never
touch out of bounds before they make contact with the disc.
A disc is not dead until it hits the ground thus allowing players to bend throw out
of bounds and have it return to the field of play as long as it doesn’t touch the
ground.
Planet Social Sports and the referees/managers reserve the right to amend and update
these rules at any point.
